品牌介绍

TIVOLI TIVOLI


"We create happiness with delicious sweets."  
Tivoli Holdings, Japan (hereinafter referred to as "Tivoli"), founded by Izumi Higuchi in 1946 in Yamanashi Prefecture, Japan, as Izumi Seika Co., Ltd., has risen to hold the top share in Japan's gift confectionery market. Tivoli diverses range of cookie products includes "Akai Bohshi," "Kukkia," "Nattia," and more. Particularly, "Akai Bohshi" has gained acclaim worldwide, with customers expressing that "eating it brings happiness." It has become a beloved gift confectionery brand in over 20 countries around the world. In the Chinese market, it is known as "红帽子" or "小红帽" and has garnered support from numerous customers. Often referred to as the "Hermes of cookies" or sometimes "Louis Vuitton of cookies" it is popular as a gift or celebratory item.

HUGE ME HUGE ME


“Hug Me! Bear - A bear character so adorable you'll want to hug it.”  
"Hug Me! Bear (known as '抱我熊' in China) is a popular character born from NIC, a division of T.C.P. Co., Ltd. Japan. The design, created by former Swimmer designer Masha, features an adorable bear character with irresistible charm that makes you want to hug it. Today, Hug Me! Bear and its friends continue to travel energetically across China, Japan, and around the world."

HANAYAMA HANAYAMA


"Just for Fun."  
Hanayama Co., Ltd. Japan (hereinafter referred to as "Hanayama") was founded by Naoya Hanayama in 1933 as the "Hanayama Game Research Institute" in Azabu-Juban, Tokyo. Since its inception, we have been dedicated to delivering the joy of thinking through puzzles and games to people around the world.  
About Cast Puzzle ・はずる:  
It is said that in the 1880s in England, a group of curious and intelligent individuals sparked an unprecedented puzzle game boom, marking the beginning of metal puzzles. In the 1980s, renowned puzzle inventor Nob Yoshigahara advocated for improving the precision and ease of use of toys through artisanal craftsmanship and creative design, initiating the development of "Cast Puzzle" (known as "はずる" in Japanese and "魔金" in Chinese). Hanayama's development team wholeheartedly supported this idea. Since then, mathematicians, physicists, puzzle creators, and others from around the world have continued to contribute new works to the series, resulting in a lineup of over 100 puzzles sold in more than 50 countries and regions, widely cherished by puzzle enthusiasts.